<script>on mouseUpvisual effect dissolvego to card id 5713end mouseUp</script>
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<type>button</type>
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<textAlign>center</textAlign>
<font>Chicago</font>
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<name>New Button</name>
<script></script>
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<script></script>
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<textAlign>center</textAlign>
<font>Chicago</font>
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<name>New Button</name>
<script>on mouseUpprint card id 10478end mouseUp</script>
</part>
<content>
<layer>card</layer>
<id>1</id>
<text><span class="style2">ou may try out Swat-Tac-Toe for 30 days. If you keep it after that time, you must register your copy by sending U.S. money to the address below. I don't care how much you send, but if you keep it you must think it's worth something! (I think its worth $10, but you be the judge). Of course, if you do not register, you must "trash" or give away </span><span class="style3">all</span><span class="style2"> your copies.You may share Swat-Tac-Toe freely with your friends and post it to bulletin boards, so long as Swat-Tac-Toe is not altered in any way.Commercial shareware distributors may distribute Swat-Tac-Toe so long as I receive </span><span class="style3">and acknowledge</span><span class="style2"> a notice of their intent to do so. </span></text>
</content>
<name></name>
<script></script>
</card>
card_2898.xml
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<!DOCTYPE card PUBLIC "-//Apple, Inc.//DTD card V 2.0//EN" "" >
<script>on mouseupglobal settingglobal speedglobal spotset cursor to "swatter"put empty into countput the ticks into startTimeput 30 into card field 2repeat foreverset the loc of me to random(340),random(285)wait random(30) + 30/speedput (30 - ((the ticks) - startTime) / 60) into card field 2if card field 2 < 1 thenplay "boing"if the hilite of background button "x" is true thenset the hilite of background button "x" to falseset the hilite of background button "o" to trueelseset the hilite of background button "x" to trueset the hilite of background button "o" to falseend ifset the visible of card button 1 to falseexit to hypercardend ifif the mouseclick thenplay "swatt"put the mouseloc into spotif spot is within the rect of me thenset the icon of me to ("swat" & setting)play "monkey" tempo 1000 "c d e"exit repeatelseadd 1 to countif count > 1 thenset the visible of card button 1 to falseif the hilite of background button "x" is true thenset the hilite of background button "x" to falseset the hilite of background button "o" to trueelseset the hilite of background button "x" to trueset the hilite of background button "o" to falseend ifexit to hypercardend ifend ifend ifend repeatswattedend mouseup</script>
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<part>
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<icon>24883</icon>
<textAlign>center</textAlign>
<font>Chicago</font>
<textSize>12</textSize>
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<name>New Button</name>
<script>on mouseupglobal settingglobal speedset cursor to "swatter"put empty into countrepeat foreverset the loc of me to random(400),random(250)wait random(30) + 30/speedif the mouseclick thenplay "swatt"put the mouseloc into spotif spot is within the rect of me thenset the icon of me to ("swat" & setting)play "monkey" tempo 1000 "c d e"exit repeatelseadd 1 to countif count > 3 thenexit to hypercardend ifend ifend ifend repeatswattedend mouseup</script>
</part>
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<type>button</type>
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<icon>24883</icon>
<textAlign>center</textAlign>
<font>Chicago</font>
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<textStyle>plain</textStyle>
<name>New Button</name>
<script>on mouseupglobal settingglobal speedset cursor to "swatter"put empty into countrepeat foreverset the loc of me to random(400),random(250)wait random(30) + 30/speedif the mouseclick thenplay "swatt"put the mouseloc into spotif spot is within the rect of me thenset the icon of me to ("swat" & setting)play "monkey" tempo 1000 "c d e"exit repeatelseadd 1 to countif count > 3 thenexit to hypercardend ifend ifend ifend repeatswattedend mouseup</script>
</part>
<part>
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<type>button</type>
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<textAlign>center</textAlign>
<font>Chicago</font>
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<name>New Button</name>
<script>on mouseupglobal settingglobal speedset cursor to "swatter"put empty into countrepeat foreverset the loc of me to random(400),random(250)wait random(30) + 30/speedif the mouseclick thenplay "swatt"put the mouseloc into spotif spot is within the rect of me thenset the icon of me to ("swat" & setting)play "monkey" tempo 1000 "c d e"exit repeatelseadd 1 to countif count > 3 thenexit to hypercardend ifend ifend ifend repeatswattedend mouseup</script>
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<part>
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<type>button</type>
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<font>Chicago</font>
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<name>New Button</name>
<script>on mouseupglobal settingglobal speedset cursor to "swatter"put empty into countrepeat foreverset the loc of me to random(400),random(250)wait random(30) + 30/speedif the mouseclick thenplay "swatt"put the mouseloc into spotif spot is within the rect of me thenset the icon of me to ("swat" & setting)play "monkey" tempo 1000 "c d e"exit repeatelseadd 1 to countif count > 3 thenexit to hypercardend ifend ifend ifend repeatswattedend mouseup</script>
</part>
<part>
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<type>button</type>
<visible> <false /> </visible>
<reserved5> 0 </reserved5>
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<icon>24883</icon>
<textAlign>center</textAlign>
<font>Chicago</font>
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<name>New Button</name>
<script>on mouseupglobal settingglobal speedset cursor to "swatter"put empty into countrepeat foreverset the loc of me to random(400),random(250)wait random(30) + 30/speedif the mouseclick thenplay "swatt"put the mouseloc into spotif spot is within the rect of me thenset the icon of me to ("swat" & setting)play "monkey" tempo 1000 "c d e"exit repeatelseadd 1 to countif count > 3 thenexit to hypercardend ifend ifend ifend repeatswattedend mouseup</script>
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<part>
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<type>button</type>
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<icon>24883</icon>
<textAlign>center</textAlign>
<font>Chicago</font>
<textSize>12</textSize>
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<name>New Button</name>
<script>on mouseupglobal settingglobal speedset cursor to "swatter"put empty into countrepeat foreverset the loc of me to random(400),random(250)wait random(30) + 30/speedif the mouseclick thenplay "swatt"put the mouseloc into spotif spot is within the rect of me thenset the icon of me to ("swat" & setting)play "monkey" tempo 1000 "c d e"exit repeatelseadd 1 to countif count > 3 thenexit to hypercardend ifend ifend ifend repeatswattedend mouseup</script>
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<type>button</type>
<visible> <false /> </visible>
<reserved5> 0 </reserved5>
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<style>transparent</style>
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<icon>24883</icon>
<textAlign>center</textAlign>
<font>Chicago</font>
<textSize>12</textSize>
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<name>New Button</name>
<script>on mouseupglobal settingglobal speedset cursor to "swatter"put empty into countrepeat foreverset the loc of me to random(400),random(250)wait random(30) + 30/speedif the mouseclick thenplay "swatt"put the mouseloc into spotif spot is within the rect of me thenset the icon of me to ("swat" & setting)play "monkey" tempo 1000 "c d e"exit repeatelseadd 1 to countif count > 3 thenexit to hypercardend ifend ifend ifend repeatswattedend mouseup</script>
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<type>button</type>
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<icon>24883</icon>
<textAlign>center</textAlign>
<font>Chicago</font>
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<name>New Button</name>
<script>on mouseupglobal settingglobal speedset cursor to "swatter"put empty into countrepeat foreverset the loc of me to random(400),random(250)wait random(30) + 30/speedif the mouseclick thenplay "swatt"put the mouseloc into spotif spot is within the rect of me thenset the icon of me to ("swat" & setting)play "monkey" tempo 1000 "c d e"exit repeatelseadd 1 to countif count > 3 thenexit to hypercardend ifend ifend ifend repeatswattedend mouseup</script>
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<id>16</id>
<type>button</type>
<visible> <false /> </visible>
<reserved5> 0 </reserved5>
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<family>0</family>
<titleWidth>0</titleWidth>
<icon>24883</icon>
<textAlign>center</textAlign>
<font>Chicago</font>
<textSize>12</textSize>
<textStyle>plain</textStyle>
<name>New Button</name>
<script>on mouseupglobal settingglobal speedset cursor to "swatter"put empty into countrepeat foreverset the loc of me to random(400),random(250)wait random(30) + 30/speedif the mouseclick thenplay "swatt"put the mouseloc into spotif spot is within the rect of me thenset the icon of me to ("swat" & setting)play "monkey" tempo 1000 "c d e"exit repeatelseadd 1 to countif count > 3 thenexit to hypercardend ifend ifend ifend repeatswattedend mouseup</script>
</part>
<part>
<id>132</id>
<type>field</type>
<visible> <false /> </visible>
<dontWrap> <false /> </dontWrap>
<dontSearch> <false /> </dontSearch>
<sharedText> <false /> </sharedText>
<fixedLineHeight> <false /> </fixedLineHeight>
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<lockText> <false /> </lockText>
<rect>
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<style>rectangle</style>
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<wideMargins> <false /> </wideMargins>
<multipleLines> <false /> </multipleLines>
<reservedFamily> 0 </reservedFamily>
<titleWidth>0</titleWidth>
<icon>0</icon>
<textAlign>left</textAlign>
<font>Geneva</font>
<textSize>12</textSize>
<textStyle>plain</textStyle>
<textHeight>16</textHeight>
<name></name>
<script></script>
</part>
<part>
<id>133</id>
<type>field</type>
<visible> <true /> </visible>
<dontWrap> <false /> </dontWrap>
<dontSearch> <false /> </dontSearch>
<sharedText> <false /> </sharedText>
<fixedLineHeight> <false /> </fixedLineHeight>
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<lockText> <false /> </lockText>
<rect>
<left>439</left>
<top>3</top>
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<style>shadow</style>
<autoSelect> <false /> </autoSelect>
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<reservedFamily> 0 </reservedFamily>
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<icon>0</icon>
<textAlign>left</textAlign>
<font>Geneva</font>
<textSize>12</textSize>
<textStyle>plain</textStyle>
<textHeight>16</textHeight>
<name>Clock</name>
<script></script>
</part>
<content>
<layer>card</layer>
<id>132</id>
<text>ce de ee de ce b3e d4q ee fe ge fe ee fe ge c5w</text>
</content>
<content>
<layer>card</layer>
<id>133</id>
<text>22</text>
</content>
<name>Game</name>
<script>on domenu skillglobal settingglobal speedif skill = "easy" thenput 1 into settingput 1 into speedset the checkmark of menuitem "Easy" of menu "Level" to trueset the checkmark of menuitem "Medium" of menu "Level" to falseset the checkmark of menuitem "Difficult" of menu "Level" to falseend ifif skill = "medium" thenput 2 into settingput 1.5 into speedset the checkmark of menuitem "Medium" of menu "Level" to trueset the checkmark of menuitem "Easy" of menu "Level" to falseset the checkmark of menuitem "Difficult" of menu "Level" to falseend ifif skill = "difficult" thenput 3 into settingput 3 into speedset the checkmark of menuitem "Difficult" of menu "Level" to trueset the checkmark of menuitem "Medium" of menu "Level" to falseset the checkmark of menuitem "Easy" of menu "Level" to falseend ifpass domenuend domenu</script>
</card>
card_8320.xml
<?xml version="1.0" encoding="utf-8" ?>
<!DOCTYPE card PUBLIC "-//Apple, Inc.//DTD card V 2.0//EN" "" >
<text><span class="style1">nding a game</span><span class="style2">: As usual, three X's or O's, either across, down or diagonal wins the game. The winning letters will blink off and on and a little melody will play.If you get to the point where no one can win, click the "New Game" button to start again.</span><span class="style1">Hint: </span><span class="style2">Take advantage of the delay between the swing (mouse click) and the hit (thwack!). If the bug moves before you hear the "thwack!", move the swatter to the new bug position. When the "thwack!" finally comes, the bug will be smooshed!</span><span class="style7"> Happy Swatting!</span><span class="style2"></span><span class="style6"> </span></text>
</content>
<name></name>
<script></script>
</card>
card_7810.xml
<?xml version="1.0" encoding="utf-8" ?>
<!DOCTYPE card PUBLIC "-//Apple, Inc.//DTD card V 2.0//EN" "" >
<text><span class="style2">watting the bug will give the </span><span class="style1">X</span><span class="style2"> player an </span><span class="style1">X</span><span class="style2"> in the square where the </span><span class="style3">swatter</span><span class="style2"> is when the bug gets smooshed. Even if most of the bug is in another square, the </span><span class="style1">X</span><span class="style2"> will go in the square where the swatter is if it catches the edge of a wing, or something.When the </span><span class="style1">X</span><span class="style2"> player's turn is over (see below for what ends a turn) the </span><span class="style1">O</span><span class="style2"> button get highlighted. The </span><span class="style1">O</span><span class="style2"> player then clicks the </span><span class="style1">O</span><span class="style2"> button to start his or her turn. </span><span class="style1">Ending a turn</span><span class="style2">: a player's turn ends when: 1) the bug is smooshed in an unoccupied square and the player gets his or her letter in that square; 2) the bug is smooshed in an occupied square or when the swatter is outside of the Tic-Tac-Toe grid; 3) the player misses on two swats; or 4) 30 seconds goes by.</span></text>
</content>
<name></name>
<script></script>
</card>
card_3929.xml
<?xml version="1.0" encoding="utf-8" ?>
<!DOCTYPE card PUBLIC "-//Apple, Inc.//DTD card V 2.0//EN" "" >
<text><span class="style1">laying: </span><span class="style2">Choose your playing level from the "Level" menu ("Easy" gives you large, slow bugs; "Medium" gives you small, slightly faster bugs; "Difficult" gives you small, very fast bugs). Clicking the "New Game" button clears a previous game (if any) and highlights the </span><span class="style1">X</span><span class="style2"> button.The </span><span class="style1">X</span><span class="style2"> player clicks the </span><span class="style1">X</span><span class="style2"> button. This starts the bug jumping around the Tic-Tac-Toe grid, and turns the "hand" cursor into a swatter. This also starts the 30 second timer in the upper-right corner of the screen.You </span><span class="style3">start</span><span class="style2"> to swat the bug by clicking the mouse. The swat </span><span class="style3">finishes</span><span class="style2"> (and the bug gets smooshed) when you hear the "thwack!" sound. Once you click, you must keep the swatter over the bug until you hear the "thwack!" sound. </span></text>
</content>
<name></name>
<script></script>
</card>
card_5713.xml
<?xml version="1.0" encoding="utf-8" ?>
<!DOCTYPE card PUBLIC "-//Apple, Inc.//DTD card V 2.0//EN" "" >
<script>on mouseUpvisual effect dissolvego to card id 6893end mouseUp</script>
</part>
<content>
<layer>card</layer>
<id>1</id>
<text><span class="style5">istory:</span><span class="style4"> </span><span class="style2">Swat-Tac-Toe is a computerized version of the traditional hillbilly game of the same name. The game was usually played on the back wall of a barn. To play, the standard Tic-Tac-Toe grid was drawn on the wall using a burnt stick. Honey or jelly was then smeared in each square of the grid to attract bugs. Each player got the right to draw his X or O in a square by swatting a bug that had landed in the square. To avoid confusion from one game to another, all smooshed bugs were removed before a new game was begun.</span><span class="style4"></span><span class="style5">Swat-Tac-Toe for HyperCard</span><span class="style4">: </span><span class="style2">This computerized version of Swat-Tac-Toe has many advantages over the traditional game. You don't need a barn, a burnt stick, or something sweet to attract bugs. Best of all, you don't have to pick smooshed bugs out of the goo between games (ugh!). Follow the directions found on the next few cards, and you, too, can have all the excitement of Swat-Tac-Toe without any of the mess.</span></text>
</content>
<content>
<layer>card</layer>
<id>6</id>
<text><span class="style8">wat - Tac - Toe Instructions</span></text>
</content>
<name></name>
<script></script>
</card>
card_11072.xml
<?xml version="1.0" encoding="utf-8" ?>
<!DOCTYPE card PUBLIC "-//Apple, Inc.//DTD card V 2.0//EN" "" >